![]() ![]() I thought I would mention it as a possible feature request. I plan to incorporate just what I need from your P3dPaintDecal code and use a List of Textures with a randomize option instead of only using one texture. As far as I can tell P3dPaintDecal is only setup to apply a single texture over and over again. I would like to be able to use a List of Textures that can randomly be chosen with each collision. What is a P3dGroupMask? And what is it used for?Ģ. I see the Groups option in the P3dPaintDecal component but I'm not sure what it does and there doesn't seem to be anything in the docs. I'm using it for character melee weapon collisions in order to apply damage in real-time.ġ.
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